Help design a level for Fangame!
Without trying to make this TOO formal, let me explain my idea.
I want to design a level in Fangame that is made up of rooms designed by players like you. Basically, all you would do is come up with the design for a room, including any traps or puzzles you want in it, submit your design to me, and once I have enough rooms designed by people I will put them all together to form one whole level.
You may be wondering how you are going to design a room if you don't have the software I am using to make the game. The answer is simple, actually. Just draw it out. Use whatever drawing programs you have available to you and simply draw out your design. Use MS Paint if you have to. Heck, you can draw it on a piece of paper and scan it. As long as I can understand your design, it should be okay.
I will have a deadline for when all designs must be submitted, but I'll come up with it later.
Here are some important guidelines and helpful hints to help you design a proper room:
- - The room cannot be more than 800 pixels wide and 600 pixels tall. It can be smaller, if you prefer, but never larger than 800x600.
- Be sure to write out and explain how any traps and puzzles will work in your room. Explain them clearly so I can understand them and design them the way you have intended.
- Fangame uses a tile size of 32x32 pixels as a standard. This info might help you, however, you are not limited to this tile size. When I recreate your design to be put into the game I can use just about any wall thickness, shape, color or pattern that you want me to.
- Do not draw slopes into your design. Fangame's engine does not support walking on sloped surfaces.
There are various interactive objects that you can include in your design that I have already programmed into the Fangame engine. These include but are not limited to:
- - Red and yellow springboards (like in Sonic games) that face either up or down
- Conveyor belts moving either left or right
- Gravity panels that shift the player's gravity either up or down when he passes through them
- 32x32 pixel breakable blocks
- horizontally moving platforms
- vertically moving platforms
- falling platforms (they fall after the player steps on them)
- static "ghost" platforms (the player can jump up through them from below but cannot pass through them from above)
Make sure you specify where everything goes and what they're supposed to do.
Remember that the player can shoot upward but not downward.
I've already typed more than I planned to type tonight. I know this post can use a lot of cleaning-up, but I'm too tired to care about it right now. I just wanted to let everybody know the basics. If you have any questions that will help you design your room, please ask them in a reply to this thread.